Interactive architecture IV

Posted: March 3, 2007 in creativity

More links to Interactive Architecture sites

By no means is this list representative and certainly not comprehensive; it is meant to further provide examples for the concept of interactive architecture.

iSpa – Interactive Urban Retreat: “The iSpa Lounge is a soothing urban retreat from the stressful life of the city. It promotes relaxation and reflection through a calming environment of light and sound. This hyper-technologically enhanced environment is like nothing you have ever experienced (or interacted with) before. The design project is the collaborative effort of 13 Art Center College of Design students for a course in “Interactive Environments”. The goal is to make spaces that behave, respond, interact, and adapt like human beings. The central issues explored are human and environmental interaction, embedded computational infrastructures and kinetic engineering. This course is combination of full-scale-hard-core-construction, CAD/CAM manufacture, robotics, and the translation of robotics to full-scale real works to create a space with behaviors that you can interact with”.

nARCHITECTS:Vital Signs is an interactive installation designed to disseminate breaking news about science to visitors in the museum. A continuous and permeable moebius strip of LEDs interspersed with projections would allow visitors to view streaming information from all sides of the atrium. A simple ladder-rung structure consists of an outer aluminum edge rail joined together by intermittent rungs. Plexi ribs supporting the LEDs and translucent plexi projection surfaces span between the edge rails. Visitors can dynamically select topics or upload information from various points along the mezzanine handrails.

7WTC Screenwall: The Podium Light Wall is located on the South and North facades of 7 World TradeCenter. As people wander on the pavement below a strip of blue light gracefully follows them. This strip of blue light is 7 floors tall and is visible from Freedom Park. The Podium Wall accentuates the individual, and the patterns that are created as many pass by together.

Noplace: an interactive installation and website that aggregates utopias into a shared vision of paradise. Marek Walczak and Martin Wattenberg are developing software that collects data, images, and texts via the web and uses these feeds to create virtual architectural structures. These structures expand as utopias are added to the project. In the final installation, projected shadows on the gallery walls represent the architecture that’s evolved from the data, creating a physical browser which viewers can manipulate and transform with a wave of their hands.

I certainly like this one: The Graffiti Research Lab in Rotterdam is dedicated to outfitting graffiti writers, artists and protesters with open source tools for urban communication. The goal of the G.R.L. is to technologically empower individuals to creatively alter and reclaim their surroundings from commercial and corporate culture. G.R.L. agents are currently working in the lab and in the field to develop and test a range of experimental technologies for the state-of-the-art graffiti writer. ‘Lasertag’ is one example of their work:


MW2MW – a collaboration between Marek Walczak and Martin Wattenberg. Started in 1997, both artists work independently but come together on long term projects such as Apartment, Wonderwalker, Thinking Machine and Noplace.
Haque Design and Research – no longer think of architecture as static and immutable; instead they see it as dynamic, responsive and conversant, and their projects explore some of this territory.
TischITP – ITP defines itself as a creative ecosystem – a living and interdependent flow of people, projects, ideas and applications all dedicated to exploring and expanding the ability of real people to use media to connect to one another and influence the world around them.
[SAILS] Self-Assembling Intelligent Lighter-than-air Structures – flying swarm intelligence for scientific, architectural and artistic research.
Blinkenlights – project that allowed to play the arcade game ‘pong’ (via mobile phone) on a wall of a high-rise office building and to send love letters to the same wall. – robots are forced to redefine their position in a room and move to this new location due to the position of people moving around in the same space.
Kinetic Light Sculpture – A building facade which changes color distribution according to current weather conditions, and many other interactive projects by Christian Moeller.
Sensacell – human interface technology based on a combination of smart sensors, networking technology and solid-state LED lighting.
Deep Walls creates a projected cabinet of cinematic memories. Within each of 16 rectangles, the movements of different viewers within the space are projected, played back over-and-over.
glowing places – interactive lighting for large public interiors: a more responsive environment in which social patterns of activity influence the ambient quality of the lighting at a larger scale.


Interactive Architecture dot org – conceptually and in terms of examples the most interesting and comprehensive site for interactive architecture.
dECOi atelier – was established in 1991 by Mark Goulthorpe to undertake a series of architectural competitions, largely theoretically based. these resulted in numerous accolades around the world, which quickly established a reputation for thoughtful and elegant design work suggestive of new possibilities for architecture and architectural praxis.
we make money not art – a seemingly boundless source for arts and architecture.
Art from code – Generator.x – a conference and exhibition examining the current role of software and generative strategies in art and design.
M&A materials & applications design – M&A is a research center dedicated to pushing new and underused ideas for landscape and architecture into view.
information aesthetics – form follows data: data visualisation and visual communication projects.
Architecture Week – magazine of design and building


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